Tuesday, April 10, 2012

Comic Mini-Reviews Week of April 4th, 2012

This week...who am I kidding? Look at that banner image!
Action Comics #8 – Grant Morrison completes the first story arc of his Action Comics run, but we know that he rarely tells stories that have no bearing on his run's greater scheme. The question is, how much will his next phase call back to it? Obviously, a good bit of the issue's second half is laying the groundwork for the rest of Morrison's time on the book. Of course, one of the biggest unanswered questions is: who the heck is the little guy that has appeared in several issues so far? He was the bartender in Metropolis five years ago and met with the assembled Superman villains in the present day mid-arc tangent. The obvious answer is Mister Myxlplyx but that seems too simple for a Morrison story. I believe Morrison stories are better on the second or third read so, while the individual issues might be solid, the real genius comes in the long game. The art in Action Comics was a fairly pleasing hodgepodge with Rags Morales, Brad Walker, Rick Bryant and Bob McLeod. I am never a huge fan of multiple pencilers on one issue, but it worked pretty well. They split the main story from the epilogues, giving each artist their own mini-tale to tell.

Age of Apocalypse #2 – Can an alternate universe story be any fun if you aren't familiar with the cannon that is being altered? Honestly, I don't know the answer. I wouldn't say I'm not enjoying Age of Apocalypse, and Dave Lapham works incredibly hard filling in the backstory. It's well written and the art is solid but it's just not a comic book for me. I mean, I bet there's a whole stack of DC's Elseworld books that would leave a Marvel Zombie feeling the same way. The thing that makes stories like this tick is a working knowledge of how things are different and I just don't have it. To be fair, AoA is a book with some fun ideas. The human superhero team being hunted down in a world full of mutants turns the X-canon on it's ear with a nice symmetry. The clockwork nature of the Exterminated's battle strategies and contingency plans is so tight that it's like reading a book where the entire team is made up of Batmans. There's enough here to keep me buying the book for now. Perhaps, my forays into Marvel will convert me before I drop it.

Animal Man #8 – Buddy and family are on still on the family vacation from hell. Cornered by the Rot-infested animals, father and daughter take turns fighting—to very different results. Jeff Lemire uses some dramatic symmetry to show just how much more powerful Maxine is than Buddy making for an intriguing cliffhanger. Travel Foreman and Steve Pugh share the artist duties again this month as the latter transitions off of the book. While their artistic styles are dissimilar, they both have the propensity for a kind of unsettling air. This is an absolute nitpick but both artists drew the Baker family's talking cat differently. Foreman, who helped create the cat gave it a hairless, Siamese look, while Pugh portrays Socks as a more traditional house cat. It's not a complaint, it just seems like the kind of thing that would be simple to coordinate.

Danger Club #1 – As I was trying to check out at my local comic book shop, the guy behind the counter convinced me to give this new Image ongoing a try. After one issue, I have to say it was three dollars well spent. The premise, while doled out in little snippets seems to be something along the lines of “What would happen to a world if all of the superheroes died leaving behind their sidekicks?” The book features a ton of superpowered progeny with nothing better to do than beat each other up and wrestle over who will lead the protection of earth. The script by Landry Walker was strong and the art by Eric Jones and Micheal “Rusty” Drake was perfect for the feel of the book. I'll give this book the highest compliment I can—I am eagerly awaiting issue two.

Daredevil #10.1 – The month of Daredevil begins! A crossover with Avenging Spider-man and Punisher ensures that each week of April, the “Man Without Fear” will appear in at least one book. This issue was one that Marvel touted as a jumping on place for new readers. They do this occasionally with so-called “point one” issues. It's a neat idea, but I get the feeling that the strange number scheme is not as “new reader friendly” as they think it is. Of course, I could be wrong. Regardless, this was my first “point one” issue and it was a pretty solid book. Mark Waid, Khoi Pham and Javier Rodriguez crafted a nice little story that gets everyone up to speed and ready for the big crossover. Pham's art is a nice touch because it fits the series' overall aesthetic. I have been really impressed with the artists that Marvel has been able to find to keep the look of the book intact.

Men of War #8 – Gueststars Jeff Lemire and Frankenstein arrive with a fun tale to end the series. I haven't read everything Lemire has ever written but, based on what I've seen, Men of War issue eight was probably the weakest. That's not exactly a dig—I am a huge fan of his work. The issue was co-written by Lemire and soon-to-be Frankenstein, Agent of S.H.A.D.E. scribe Matt Kindt with solid art by series regular Tom Derenick. Men of War eight was the final issue on a series that Lemire was not the original writer on, so it's not as if there was a ton of material for him to work with. Aside from that, it was an issue about the DC Universe version of a literary monster fighting a giant American-made, Japanese-brainwashed robot during World War II. The quality of the issue gets quite a bit of credit on premise alone. Even if the Men of War eight was a shallow monster mash, there were a couple of truly amazing moments that were good enough to carry the book. In particular, the double splash page with Frankenstein dogfighting in a fighter with the Bride of Frankenstein painted on its nose is especially awesome.

Swamp Thing #8 – The old Swamp Thing is dead! Long live the new and improved Swamp Thing! After seven issues of “will he or wont he” Alec Holland's acceptance of the Green's powers gives him an array of abilities that were worth the wait. Single-handly, he fights back Seethe and the armies of The Rot trying to save Abigail Arcane, his death-powered romantic interest (oh, and the world...yeah, save the world, too). Most of the issue is powered by Yannick Paquette and Marco Ruby's pencils. While Paquette has the more polished look, they are a good pair whose art works well together. It's a fast-paced issue with a ton of immersive art and scary rotten monsters. What more can you really ask for?

Wolverine and the X-men #8 – A familiar sight arrives on the Jean Grey School...with a twist. That's right, a wheelchair bound headmaster is back but it's not Xavier! It's Wolverine! Somehow (using comic book science!) alien casino owners broke his legs. (I am not making this up.) Much of the issue is taken up by Sabertooth and Beast fighting in Spaaaaaaaace. It's always nice to see Hank go feral, but it's awfully similar to a plot point involving Broo from the previous issue. Maybe Jason Aaron will connect the two threads. I like Chris Bachalo's style but it can be a bit cluttered and busy. The subplot about Warren Worthington leading a group of students to the casino to get the device that broke Wolverine's legs is quite fun and we get to see some character development in several of the field trip's participants.

Wolverine and the X-men: Alpha and Omega #4Alpha and Omega is an interesting series. I'm not exactly sure where it fits into the overall Jean Grey School story. Even though it's a mini-series that is almost entirely about Quentin Quire and Wolverine, I think that there is more character development and moments in the main Wolverine and the X-men series. Maybe I should sit and read all four of the issues and see what I think, but my inclination is to say that the story thread got kind of lost somewhere along the way. There's just not much substance in the execution of a pretty intriguing idea. For all the talk about psychic warfare between Quire and Logan, there isn't enough time or development spent inside the construct to make it interesting.

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