Over the next few weeks, I am going to try and post a few proposals for DC's eventual New 52: Third Wave. Mostly, they are the dream comics I would like to see, but have very little chance of actually happening.
This week: D.E.O.
Action Comics #4 – Few comics have
encapsulated their own inherent flaws so completely as Action Comics
#4. With this issue, Grant Morrison's Superman story is joined by a
Sholly Fisch penned backup feature starring John Henry Irons, a.k.a.
Steel. Aside from an editorial note that served to draw attention to
an awkward storytelling choice that would have been glossed over
otherwise, the two scripts are adequate. Yet, the Steel story was
drawn by Brad Walker, whose sheer competence put Rags Morales to
shame. I realize that this is Rags' fourth issue in a row and Walker
has literally had months to prepare, but it exaggerated the lackluster art that Morrison's Action Comics has been saddled
with. On the writing side of things, the series has been solid but
not spectacular. As always, I have faith Morrison is taking this in a
particular direction that will pay off.
Animal Man #4 – Every month, it seems
that Animal Man and Swamp Thing leapfrog each other for the top spot
of the DCnU quality list. Really, their only competition is the
stellar Wonder Woman series and Batman and Batwoman vying for a
distant fourth. This month, it was Animal Man's turn to take the
number one position as Jeff Lemire continues to freak me the hell
out. I really hope that Travel Foreman is either mentally resilient
or has a good therapist because drawing the creepy stuff from
Lemire's head must be a frightening task. I said last month that I
thought Animal Man and Swamp Thing were headed for a crossover, and I
am even more certain of it now since Alec Holland is mentioned within
the pages of issue four.
Defenders #1 – It's difficult to not
compare Defenders with Justice League Dark thanks to a somewhat
similar team agenda. Thankfully, the rosters of the teams in
question are quite different. Different, also, it seems, are the
writers desired styles. Matt Fraction takes on a much more
traditional comic book narrative style than we have seen from
Milligan's JLD. Yet, there are still hints of Fraction's deeper
stylistic choices. In last week's podcast, I mentioned that there
are little notes written at the bottom of the issue's pages that were
almost more fun to search for than the issues actual plot. As usual,
the Dodson's art is nice and smooth, giving all of the characters a
particular charm.
StormWatch #4 – Before the Relaunch, I
was certain that StormWatch was going to be one of the best books of
the New 52. While it has improved monthly, it has never reached that
potential. With news that Paul Cornell will be replaced by Paul
Jenkins as scripter, I doubt I will continue to pick this series up.
For now, the story is fine but underwhelming, and the art is kind of
mushy. We finally get to see Midnighter and Apollo flex some
muscles, but few of the other characters really make an impact,
emotionally or otherwise. I used the term “mushy” to describe the
art, but it actually fits the entire book. The mass of uninteresting
and ill-defined characters and the meandering plot make for a
disappointing read.
Swamp Thing #4 – It is no coincidence
that Swamp Thing, Animal Man, Action Comics and StormWatch are
released in the first week of each month. I am fairly certain that
when DC was making the schedule they wanted to really wow readers
with some of their strongest (on paper, at least) new titles. Thankfully, this strategy
has worked pretty well, so far. Swamp Thing and Animal Man are two of
the best and Action Comics is perfectly adequate—meaning that three
of the four are essentially successes. Marco Ruby does an admirable
job filling in for Yannick Paquette this month. Scott Snyder
continues to wind a narrative that mixes the old canon with new to
strong effect.
Batman #3 – Scott Snyder's Batman
is a book without obvious flaws. Within the pages of the first three
issues, he has presented the reader with a Batman story that is
inlaid with his continued expansion of Gotham city's history. Greg
Capullo's art is a fine, stylized companion. Yet, since issue one,
the series has yet to really wow me. Issues two and three were
perfectly solid issues that were well executed, but there is
something about the evolving story that seems to be missing. Perhaps
I am hindered by the fact that I have yet to read Snyder and Kyle
Higgin's The Gates of Gotham mini-series,
and am, therefore, left out in the cold story wise. While that
might be the case, I tend to doubt it. Rarely has my enjoyment of a
comic been hindered by missing knowledge of continuity. Having read
Snyder's Detective Comics
run starring Dick Grayson as Batman, I am sure I will be shown the
error of my ways and regret ever considering that Batman is lacking.
For now, I am left with the feeling that there is a hole in Snyder's
Batman but I cannot
seem to put my finger on it.
Birds of Prey #3 – I would argue that
BoP is one of the surprises of the New 52. It is no where
near the level of Wonder Woman, Animal Man or Swamp
Thing nor is it even as solid as Batman and Robin, but
Duane Swierczynski and Jesus Saiz' book so far has been the
kind of well-written, sharply-drawn B-level book that is necessary
for survival of the DCnU. In fact, with the announcement that
Batgirl will be joining the ranks of the Birds of Prey, I am forced
to concede that it is tempting to drop the somewhat underwhelming
Batgirl and just get my fill of Babs Gordon in BoP. I
would be lying if I said that Saiz' art was not a huge influence on
my opinion of the book's overall quality. I am a big fan of his
clean lines and expressive character faces. Birds of Prey's story
is nothing spectacular—just solid superheroics. Side-note: I
actually really like Poison Ivy as a good guy so far. She was
underutilized as a Bat-villian anyways. Plus, I bet she will return
to that role so fast we'll all forget her heroic turn before you can
say Batmite.
DCU Presents #3 – If I was trying to
explain the Deadman storyline currently being featured in DCU Presents to
a non-comic reader, I am sure that the word boring would feature prominently. It
is hard to believe that a story about a ghostly acrobat that can
inhabit other people's bodies could possible be boring. Yet, here
we are. So far, DCU Presents has been overwritten and uninteresting.
There is supposed to be some sort of mystery going on with Boston
Brand's godly benefactor, but three issues in I am hardly compelled
to turn the next page, much less buy the next issue. It is not as if
there is a lack of interesting ideas, in issue two Deadman breaks
into Wolfram and Hart...I mean, uhm...some sort of magical nightclub.
In issue three he threatens an old lady with angel wings and meets
Lucifer's younger brother, and it takes 20 or so pages to get there.
At least the cover is pretty.
Green Lantern Corp #3 – After two
solid opening issues, Green Lantern Corp takes a turn of the worse.
Confronted with a seemingly endless enemy that is somehow immune to
their power rings, Guy Gardner, John Stewart, and their cohorts seem
done for. Except that Peter Tomasi introduces a brand new, never
before seen Green Lantern with the convenient power of teleportation.
With the somewhat on-the-nose name Porter, (What, were the names
PlotDevice and Plothole already taken?) the cavalry is able to save most of
their comrades. Anyways, to add insult to injury, Porter somehow
overextends his power's reach on the return trip and dies tragically
in Gardner's arms. Green Lantern Corp number three was a
disappointingly, bland mess of nothingness that asked the reader to
have an emotional reaction to its own tepid attempt to write itself
out of a corner.
Justice League #3 – Despite the
increasing number of characters and slightly more intricate plot
pieces, Justice League continues to feel, at best, like a free comic
that came with a Happy Meal or box of cereal. I realize that this is
a carefully planned move on DC's part, but it is still hard to shake
feelings of disappointment. Geoff Johns has, by no means, been a
perfect comic writer, but the lens with which he sees the DC
characters tends to clarify and strengthen their core attributes.
That is why his work on Justice League was so highly anticipated.
Over the last few years, the League had languished in a quagmire of
uninteresting characters and substandard quality. The promise of a
Johns Justice League was one of revitalization. Instead, after three
issues, Justice League feels like the Mirror-Mirror version of the
potential of the New 52. Instead of interesting new takes on the
core characters of the League, we are treated to an achingly simple
story filled with transparent characters. Like I said, I realize
this is a carefully cultivated experiment on DC's part. Yet, since
the New 52 endeavor is so keenly tied to retaining old readers and
gaining new readers, it is unfortunate that the flagship book so
utterly fails at the first objective.
My Greatest Adventure #2 – I'm still
not even sure why I picked up issue 2 of this mess. I said on the
podcast a while back that the only reason I bought the first issue
was historical nostalgia for the original My Greatest Adventure—in
which Doom Patrol first appeared—and My Greenest Adventure—the
fictional book that Grant Morrison's Wally Sage dreamed up Flex
Mentallo. This mini-series features a trio of baffling stories that
seem both out of place and time. None of them are completely
horrible, rather their mere existence is confusing. With the New 52
initiative attempting to present a new-reader-friendly-universe, why
is DC muddying the waters with characters like Robotman, Garbage Man,
and Tanga? To the average non-comic reader, Garbage Man might as
well be Swamp Thing. Meanwhile, to the long time comic reader, a
re-imagined Doom Patrol-less Robotman is just unfortunate. The thing
My Greatest Adventure does have going for it is its art.
Scott Kolins and Kevin Macquire are two of my favorites, and Aaron
Lopresti is turning in some of his most polished work. But the
caliber of artists on this book just leads to more questions. While
I am not sure if Macguire would be willing to have drawn one of the
DCnU, I am positive Kolins and Lopresti could be better utilized on
one of the 52 ongoing books being published by DC. In the end, I am
not sure pretty pages of panels are not enough for me to stick around
for issue three.
Wonder Woman #3 – There is no doubt
in my mind that, three issues in, Wonder Woman is one of the
best books to come out of the New 52. This is neither unwelcome, nor
is it a surprise. Wonder Woman, more than any other book,
exemplifies the goals of the DCnU Initiative. The creative team is
entirely A-list and the character was ripe for a certain measure of
re-examination. In issue three, this comes to a head as Brian
Azzarello and Cliff Chiang challenge long-held understandings of
Diana Prince while still honoring the stories and mythos that came
before. For years now, Wonder Woman's origins have revolved around
her creation—a mother who longed for a child, made one out of clay.
Issue three reveals that this story is just as fictional for Diana
as it is for the readers. She has lived a lie, and is now faced with
an entirely new reality. It is a change that may leave some
long-time readers unhappy, but I am of the opinion that Wonder Woman
is the most ripe of the Big Seven for change. Anything that
clarifies or builds Diana up to a stronger hero and character is
absolutely fine in my opinion. Perhaps one of the most appealing
changes aspects of Wonder Woman is the way that the mythical gods
behave. I love how the goddess Strife remains present on Themyscira
as if she is savoring the unrest and unhappiness her presence has
caused. After three months, Wonder Woman falls easily amongst
projects like Swamp Thing, Animal Man, and Batwoman
as one of my most recommended books of the New 52.
Stormwatch #3 - Cornell's books (Stormwatch and Demon Knights) continue to improve. The character introductions that made the first couple of issues feel frantic have finally given way to the storyline. The mixture of old and new characters is finally coming together in a cohesive mixture. Still has a few abrupt moments that mess with the narrative a bit but, overall, Stormwatch seems to have found its footing.

Action Comics #2 – So far, so good.
Grant Morrison's revamp of Superman and his early days in Metropolis
might be one of the most interesting things done with the character
since Mark Millar's Red Son. Superman acting like a brash young man
with an activist leaning might not be what we are used to, but it is
a take that makes him a much more dynamic character. It also stays
true to the earliest Superman stories. There's something else to
this re-imagination—Action Comics is set early in Superman's
career. I am sure that stories set later will attempt to make
Superman a more rounded character than he was in the Old DCU, but the
impulsive, some-what angry Superman of Action Comics is part of a
story-arc. He will grow as the story goes on. The biggest problem
with the series remains the art. Rags Morales and Brent Anderson
just are not giving the book a good look. Morales can be solid when
given time, but it is obvious that the month-to-month grind is too
much for him. Bottomline is that the art detracts from a story that
has been solid so far.
Animal Man #2 – Jeff Lemire knows
what he is doing. After finishing issue 1 with a creepy reveal,
issue 2 continues to mix family drama with horrifying superheroics.
Buddy Baker, one of the little known guys of the DCU, is confronted with events
that hold frightening implications. Suddenly manifesting a series of
abilities that outstrip her father's, Maxine Baker leads the Buddy on
a classic hero's journey. The Hunters Three are creepy, the family
drama seems real, and the plot is fascinating. Travel Foreman's
art is great—sharp lines, expressive faces, and scary monsters.
StormWatch #2 – I am still not sure
about this book, but I know that I enjoyed issue #2 more than the
first issue. It is still kind of frantically paced. There are tons of
characters being introduced and I am not sure just how well that
process is going. While most of the characters are interesting,
drawing a bead on where the new characters stand is kind of
difficult. That might be on purpose, but it seems a bit ambiguous.
Sepulveda's art seems a bit more confident in this issue than it did
in the first. Even having read StormWatch 1 and 2 and Superman 1 I
am not entirely sure how the three books are connected. If I can't
figure it out, I doubt new readers can.
Swamp Thing #2 – For the second month
in a row, Snyder tricked me. Like issue 1, issue 2 begins with a ton
of exposition and dialogue that is not terribly compelling, but then
hits the ground running in the second half. The creepy stuff from
last month's issue returns with a vengeance and turns the scary up to
11. The relationship between Swamp Thing and Alec Holland is still
somewhat in question. Apparently, there have been other Swamp Thing
entities in the past? My knowledge of Swampy continuity is pretty
limited. Yanick Paquette continues to draw one of the best looking
books of the New 52. The attack of the creepiness, expansion of the
Green and Red lore, and a cool reveal at the end of the issue make
this book at least as good as the stellar first issue.
All Star Western #1 – Palmiotti and
Grey have such an incredible grasp on Jonah Hex. Issue one of All Star Western makes it pretty clear why they were able to keep a cowboy/western-themed
comic going for so long pre-relaunch. All Star is a great first issue. Jonah
Hex and Jeremiah Arkham might be my new favorite odd couple in the
DCU. Palmiotti and Grey found a perfect way to introduce new readers
to Hex by having Arkham psycho-analyze him as they search for
Gotham's version of Jack the Ripper. Moritat's art is downright
incredible. All Star shows that he is a new talent to be reckoned
with in the future. This book definitely is among my favorite books
of the DC Relaunch.
Aquaman #1 – What a surprise! After
the let down of Justice League and the solid but unspectacular Green
Lantern, I was worried that I had bet on the wrong horse. Yet, Geoff
Johns once again proves why he is one of the best classical superhero
storytellers. He is one of the few writers (Johns, Waid, Morrison,
maybe Bendis) that can distill the essence of a character into an
exciting and kinetic package. It is obvious that Johns made
addressing the conceptions and misconceptions of Aquaman a high
priority. There's literally a scene in the middle of the comic where
the hero is being peppered with questions by nerd stereotypes
(including a cameo by aintitcool.com's Harry Knowles). The thing
is...that sounds boring...but it works! Johns, with legitimately great art from Ivan Reis, presents an Aqua-
Firestorm, the Nuclear Men #1 – What
a mess. Firestorm was the first legitimate debacle I have read of the
DCnU. Granted, I have only read about half of the books, but I would
argue that Gail Simone and Ethan Van Sciver's first issue was very
close to horrible. The characters are transparent, the story is
laughable, and the dialogue is just plain bad. They attempt to set
up conflict between Ronnie Raymond and Jason Rusch, but it just
falls flat. I know that Simone tends to walk a fine line between
great and goofy, but in Firestorm the line disappears. I am sure
that the entirety of the blame does not rest on her. EVS' plot must
not have given her much to work with. The art is passable.
Flash #1 – When I made my pull list
of 15 DCnU books, Flash was the book that would have been number 16.
I have obviously not stuck to my original plans, so it should be no
surprise that Manapul and Bucellato's first issue ended up in my
hands at checkout. The only unanswered question was whether the
artists had the writing chops to carry the book. So far, they've
been solid. The nice thing is that art is so gorgeous that it can
carry just about an story. (Side-note: An interesting thought
experiment might be to think about how bad a story Manapul's art
could make look good.) Thankfully his and Bucellato's first issue's
script is plenty solid.
Green Lantern: The New Guardians #1 –
There's a reason that Green Lantern is one of the least changed of
the New 52. The pre-relaunch status quo was already solid. Maybe my
opinion is skewed because he was the only Green Lantern for much of
my childhood, but Kyle Rayner is just so likable. This issue suffers
from a good deal of repetitiveness, but it kind of makes sense. It
might have been slow for established readers, but it was a pretty
smooth introduction to what the other corps are all about for new
readers. A fine issue with very little to be excited about or frustrated with.
Justice League Dark #1 – A solid
first issue. I really enjoy when the formation of a superhero team
feels organic. It's also fun to see some of the characters that have
been in the Vertigo universe working alongside DC's more traditional
heroes. As Timothy Callahan pointed out, Superman, Wonder Woman, andCyborg's appearance was reminiscent of the early Vertigo days beforethe wall of separation was built between the two imprints. Janin's
art is perfect for the book. The magical heroes look so natural in
the world he creates, while the normal heroes look staid and out of
place.
Batman #1 – Easily one of the best
issues of the DCnU so far. Snyder has a knack for writing Batman and
created the absolutely most elegant method for introducing the
Bat-family possible. Capullo's art is perfect for Batman—except that
character's faces are a bit cartoony and Dick Grayson seems a bit
young to have passed as the Dark Knight over the last year.
Simultaneously gives new readers a starting point and sets up a
mystery that will intrigue established readers.
Birds of Prey #1 – A bit of a mess,
but saved by Jesus Saiz' art. Like Justice League, this is a team
book that features only two members of the final roster. There's a
couple of things going on that feel like they should be connected but
never really add up. Black Canary is wanted for murder, and the new
Birds of Prey are a covert ops-style superhero squad. Yet, those
seem to mutually exclusive. They keep getting tossed around by
characters, but no one ever really connects the two threads. They
are not covert because Dinah needs to hide underground, but rather
because that is what the Birds of Prey team are apparently supposed
to be. Regardless, a fun first issue—Canary kicking ninja butt,
Starling being a fictional-hottie, and Saiz's cleanly drawn lines
really helped.
DCU Presents #1 – An anthology
series, this time starring DC's favorite ghost—Deadman. A little
wordy, but a pretty interesting issue. Takes time to establish
Boston Brand's origin story and set up a greater mystery. I'm kind
of on the fence about this one. I like Deadman as a character and
the art is fine, but the issue was kind of uninteresting. Also, I'm not
saying superheroes cannot change their moods, but I prefer the joking,
gruff Brand to the kind of mopey version of DCU Presents #1.
Green Lantern Corp #1 – A solid
first issue that establishes John Stewart and Guy Gardener for new
readers while setting the stage for a confrontation with an
interesting mystery villain. I get the feeling that since John is
one of the DCU's most high profile African-American heroes, the
company feels that he needs to be at the forefront of the book.
That's fine with me. Honestly, when I read John Stewart I hear the
great Phil Lamarr's version of the character in my head. One of the
things I loved about the pre-relaunch Green Lantern Corp series was
that it was filled with awesome extraterrestrial Corpsmen.
Thankfully, it looks like while Guy and John will carry the book,
there will be appearances made by fan-favorites like Kilowog and
Isamot. I miss Gleason's art on the series, but Fernando Pasarin does a
solid job and fluctuates from solid to awesome.
Supergirl #1 – This was perhaps the
biggest surprise of all the books I have read. There are plenty of
books that are better, but I expected them to be good. I had low
expectations for Supergirl and I was completely surprised. It was a
fun issue with good art and a character reboot that distinguishes her
from the rest of the Super Family. It unfolds that the story a bit
slowly, but its obvious that Green and Johnson had a specific place
they wanted to end the first issue. Supergirl #1 is just a solid
superhero-centric book.
Action Comics: Classic Morrison beginning to a story. A few interesting revamped details--Jimmy Olsen and Clark Kent are the same age, Lois Lane and Clark work at rival papers. Lex Luthor's appearance was pitch perfect and his strategy for capturing Superman was clever. Superman has been written so stoic in recent years, it is nice to see a feisty and young take on the character.
Green Arrow: The new status quo is...interesting is too strong of a word....it's...it's something. Green Arrow's been de-aged (no real shock there, I guess.) Krul is definitely trying to build a supporting cast, which is nice since DC has systematically drained the characters surrounding Ollie out of continuity over the last couple of years. It's too bad that the new supporting cast is essentially a Lucius Fox ripoff and an Oracle knock-off. Perhaps this was the point, but the villains were some of the dumbest I've since the '90s were in full swing. The idea that Oliver Queen's company is going to be DC-equivalent of Apple is already annoying--Qphone just doesn't roll off the tongue. One nice thing: A modernized take on trick arrows.
Static Shock: Virgil's moved to New York and interns at S.T.A.R. Labs...as a 16 year old. Ok, ok..it's comic book logic, just go with it. Nothing real special about this issue, just solid superheroics. McDaniel's art has a nice finished look to it that it hasn't had in the past. I've always been a fan, but I would begrudgingly say it's an improvement. I'm not sure but it seems like Static is being stalked by Power Rangers on motorcycles being bossed around by a fish-man. The issue ends with kind of a fun cliffhanger.
StormWatch: A solid first issue. Interesting Martian Manhunter retcon that makes you reexamine decades of Justice League history. Compared to Justice League #1, it was nice to jump into a team book without having to worry with origins. Being dropped into the middle of a story is one thing, but being dropped into a comic that references an event that wont be published for two weeks is another. Not great planning there, DC. Definitely an issue that is building toward something, it will be interesting to see how it all pays off.
Swamp Thing: Perhaps the best issue of the DC Relaunch so far. It was interesting to see extended interactions between Alec Holland and Superman--welcome back to the DCU, Swamp Thing! A couple of intriguing mysteries were were established: What is going on with the animals of earth and how will the Swamp Thing/Alec Holland story pan out?