Over the next few weeks, I am going to try and post a few proposals for DC's eventual New 52: Third Wave. Mostly, they are the dream comics I would like to see, but have very little chance of actually happening.
This week: D.E.O.
Action Comics #4 – Few comics have
encapsulated their own inherent flaws so completely as Action Comics
#4. With this issue, Grant Morrison's Superman story is joined by a
Sholly Fisch penned backup feature starring John Henry Irons, a.k.a.
Steel. Aside from an editorial note that served to draw attention to
an awkward storytelling choice that would have been glossed over
otherwise, the two scripts are adequate. Yet, the Steel story was
drawn by Brad Walker, whose sheer competence put Rags Morales to
shame. I realize that this is Rags' fourth issue in a row and Walker
has literally had months to prepare, but it exaggerated the lackluster art that Morrison's Action Comics has been saddled
with. On the writing side of things, the series has been solid but
not spectacular. As always, I have faith Morrison is taking this in a
particular direction that will pay off.
Animal Man #4 – Every month, it seems
that Animal Man and Swamp Thing leapfrog each other for the top spot
of the DCnU quality list. Really, their only competition is the
stellar Wonder Woman series and Batman and Batwoman vying for a
distant fourth. This month, it was Animal Man's turn to take the
number one position as Jeff Lemire continues to freak me the hell
out. I really hope that Travel Foreman is either mentally resilient
or has a good therapist because drawing the creepy stuff from
Lemire's head must be a frightening task. I said last month that I
thought Animal Man and Swamp Thing were headed for a crossover, and I
am even more certain of it now since Alec Holland is mentioned within
the pages of issue four.
Defenders #1 – It's difficult to not
compare Defenders with Justice League Dark thanks to a somewhat
similar team agenda. Thankfully, the rosters of the teams in
question are quite different. Different, also, it seems, are the
writers desired styles. Matt Fraction takes on a much more
traditional comic book narrative style than we have seen from
Milligan's JLD. Yet, there are still hints of Fraction's deeper
stylistic choices. In last week's podcast, I mentioned that there
are little notes written at the bottom of the issue's pages that were
almost more fun to search for than the issues actual plot. As usual,
the Dodson's art is nice and smooth, giving all of the characters a
particular charm.
StormWatch #4 – Before the Relaunch, I
was certain that StormWatch was going to be one of the best books of
the New 52. While it has improved monthly, it has never reached that
potential. With news that Paul Cornell will be replaced by Paul
Jenkins as scripter, I doubt I will continue to pick this series up.
For now, the story is fine but underwhelming, and the art is kind of
mushy. We finally get to see Midnighter and Apollo flex some
muscles, but few of the other characters really make an impact,
emotionally or otherwise. I used the term “mushy” to describe the
art, but it actually fits the entire book. The mass of uninteresting
and ill-defined characters and the meandering plot make for a
disappointing read.
Swamp Thing #4 – It is no coincidence
that Swamp Thing, Animal Man, Action Comics and StormWatch are
released in the first week of each month. I am fairly certain that
when DC was making the schedule they wanted to really wow readers
with some of their strongest (on paper, at least) new titles. Thankfully, this strategy
has worked pretty well, so far. Swamp Thing and Animal Man are two of
the best and Action Comics is perfectly adequate—meaning that three
of the four are essentially successes. Marco Ruby does an admirable
job filling in for Yannick Paquette this month. Scott Snyder
continues to wind a narrative that mixes the old canon with new to
strong effect.
Action Comics #2 – So far, so good.
Grant Morrison's revamp of Superman and his early days in Metropolis
might be one of the most interesting things done with the character
since Mark Millar's Red Son. Superman acting like a brash young man
with an activist leaning might not be what we are used to, but it is
a take that makes him a much more dynamic character. It also stays
true to the earliest Superman stories. There's something else to
this re-imagination—Action Comics is set early in Superman's
career. I am sure that stories set later will attempt to make
Superman a more rounded character than he was in the Old DCU, but the
impulsive, some-what angry Superman of Action Comics is part of a
story-arc. He will grow as the story goes on. The biggest problem
with the series remains the art. Rags Morales and Brent Anderson
just are not giving the book a good look. Morales can be solid when
given time, but it is obvious that the month-to-month grind is too
much for him. Bottomline is that the art detracts from a story that
has been solid so far.
Animal Man #2 – Jeff Lemire knows
what he is doing. After finishing issue 1 with a creepy reveal,
issue 2 continues to mix family drama with horrifying superheroics.
Buddy Baker, one of the little known guys of the DCU, is confronted with events
that hold frightening implications. Suddenly manifesting a series of
abilities that outstrip her father's, Maxine Baker leads the Buddy on
a classic hero's journey. The Hunters Three are creepy, the family
drama seems real, and the plot is fascinating. Travel Foreman's
art is great—sharp lines, expressive faces, and scary monsters.
StormWatch #2 – I am still not sure
about this book, but I know that I enjoyed issue #2 more than the
first issue. It is still kind of frantically paced. There are tons of
characters being introduced and I am not sure just how well that
process is going. While most of the characters are interesting,
drawing a bead on where the new characters stand is kind of
difficult. That might be on purpose, but it seems a bit ambiguous.
Sepulveda's art seems a bit more confident in this issue than it did
in the first. Even having read StormWatch 1 and 2 and Superman 1 I
am not entirely sure how the three books are connected. If I can't
figure it out, I doubt new readers can.
Swamp Thing #2 – For the second month
in a row, Snyder tricked me. Like issue 1, issue 2 begins with a ton
of exposition and dialogue that is not terribly compelling, but then
hits the ground running in the second half. The creepy stuff from
last month's issue returns with a vengeance and turns the scary up to
11. The relationship between Swamp Thing and Alec Holland is still
somewhat in question. Apparently, there have been other Swamp Thing
entities in the past? My knowledge of Swampy continuity is pretty
limited. Yanick Paquette continues to draw one of the best looking
books of the New 52. The attack of the creepiness, expansion of the
Green and Red lore, and a cool reveal at the end of the issue make
this book at least as good as the stellar first issue.
All Star Western #1 – Palmiotti and
Grey have such an incredible grasp on Jonah Hex. Issue one of All Star Western makes it pretty clear why they were able to keep a cowboy/western-themed
comic going for so long pre-relaunch. All Star is a great first issue. Jonah
Hex and Jeremiah Arkham might be my new favorite odd couple in the
DCU. Palmiotti and Grey found a perfect way to introduce new readers
to Hex by having Arkham psycho-analyze him as they search for
Gotham's version of Jack the Ripper. Moritat's art is downright
incredible. All Star shows that he is a new talent to be reckoned
with in the future. This book definitely is among my favorite books
of the DC Relaunch.
Aquaman #1 – What a surprise! After
the let down of Justice League and the solid but unspectacular Green
Lantern, I was worried that I had bet on the wrong horse. Yet, Geoff
Johns once again proves why he is one of the best classical superhero
storytellers. He is one of the few writers (Johns, Waid, Morrison,
maybe Bendis) that can distill the essence of a character into an
exciting and kinetic package. It is obvious that Johns made
addressing the conceptions and misconceptions of Aquaman a high
priority. There's literally a scene in the middle of the comic where
the hero is being peppered with questions by nerd stereotypes
(including a cameo by aintitcool.com's Harry Knowles). The thing
is...that sounds boring...but it works! Johns, with legitimately great art from Ivan Reis, presents an Aqua-
Firestorm, the Nuclear Men #1 – What
a mess. Firestorm was the first legitimate debacle I have read of the
DCnU. Granted, I have only read about half of the books, but I would
argue that Gail Simone and Ethan Van Sciver's first issue was very
close to horrible. The characters are transparent, the story is
laughable, and the dialogue is just plain bad. They attempt to set
up conflict between Ronnie Raymond and Jason Rusch, but it just
falls flat. I know that Simone tends to walk a fine line between
great and goofy, but in Firestorm the line disappears. I am sure
that the entirety of the blame does not rest on her. EVS' plot must
not have given her much to work with. The art is passable.
Flash #1 – When I made my pull list
of 15 DCnU books, Flash was the book that would have been number 16.
I have obviously not stuck to my original plans, so it should be no
surprise that Manapul and Bucellato's first issue ended up in my
hands at checkout. The only unanswered question was whether the
artists had the writing chops to carry the book. So far, they've
been solid. The nice thing is that art is so gorgeous that it can
carry just about an story. (Side-note: An interesting thought
experiment might be to think about how bad a story Manapul's art
could make look good.) Thankfully his and Bucellato's first issue's
script is plenty solid.
Green Lantern: The New Guardians #1 –
There's a reason that Green Lantern is one of the least changed of
the New 52. The pre-relaunch status quo was already solid. Maybe my
opinion is skewed because he was the only Green Lantern for much of
my childhood, but Kyle Rayner is just so likable. This issue suffers
from a good deal of repetitiveness, but it kind of makes sense. It
might have been slow for established readers, but it was a pretty
smooth introduction to what the other corps are all about for new
readers. A fine issue with very little to be excited about or frustrated with.
Justice League Dark #1 – A solid
first issue. I really enjoy when the formation of a superhero team
feels organic. It's also fun to see some of the characters that have
been in the Vertigo universe working alongside DC's more traditional
heroes. As Timothy Callahan pointed out, Superman, Wonder Woman, andCyborg's appearance was reminiscent of the early Vertigo days beforethe wall of separation was built between the two imprints. Janin's
art is perfect for the book. The magical heroes look so natural in
the world he creates, while the normal heroes look staid and out of
place.
Batman #1 – Easily one of the best
issues of the DCnU so far. Snyder has a knack for writing Batman and
created the absolutely most elegant method for introducing the
Bat-family possible. Capullo's art is perfect for Batman—except that
character's faces are a bit cartoony and Dick Grayson seems a bit
young to have passed as the Dark Knight over the last year.
Simultaneously gives new readers a starting point and sets up a
mystery that will intrigue established readers.
Birds of Prey #1 – A bit of a mess,
but saved by Jesus Saiz' art. Like Justice League, this is a team
book that features only two members of the final roster. There's a
couple of things going on that feel like they should be connected but
never really add up. Black Canary is wanted for murder, and the new
Birds of Prey are a covert ops-style superhero squad. Yet, those
seem to mutually exclusive. They keep getting tossed around by
characters, but no one ever really connects the two threads. They
are not covert because Dinah needs to hide underground, but rather
because that is what the Birds of Prey team are apparently supposed
to be. Regardless, a fun first issue—Canary kicking ninja butt,
Starling being a fictional-hottie, and Saiz's cleanly drawn lines
really helped.
DCU Presents #1 – An anthology
series, this time starring DC's favorite ghost—Deadman. A little
wordy, but a pretty interesting issue. Takes time to establish
Boston Brand's origin story and set up a greater mystery. I'm kind
of on the fence about this one. I like Deadman as a character and
the art is fine, but the issue was kind of uninteresting. Also, I'm not
saying superheroes cannot change their moods, but I prefer the joking,
gruff Brand to the kind of mopey version of DCU Presents #1.
Green Lantern Corp #1 – A solid
first issue that establishes John Stewart and Guy Gardener for new
readers while setting the stage for a confrontation with an
interesting mystery villain. I get the feeling that since John is
one of the DCU's most high profile African-American heroes, the
company feels that he needs to be at the forefront of the book.
That's fine with me. Honestly, when I read John Stewart I hear the
great Phil Lamarr's version of the character in my head. One of the
things I loved about the pre-relaunch Green Lantern Corp series was
that it was filled with awesome extraterrestrial Corpsmen.
Thankfully, it looks like while Guy and John will carry the book,
there will be appearances made by fan-favorites like Kilowog and
Isamot. I miss Gleason's art on the series, but Fernando Pasarin does a
solid job and fluctuates from solid to awesome.
Supergirl #1 – This was perhaps the
biggest surprise of all the books I have read. There are plenty of
books that are better, but I expected them to be good. I had low
expectations for Supergirl and I was completely surprised. It was a
fun issue with good art and a character reboot that distinguishes her
from the rest of the Super Family. It unfolds that the story a bit
slowly, but its obvious that Green and Johnson had a specific place
they wanted to end the first issue. Supergirl #1 is just a solid
superhero-centric book.
Action Comics: Classic Morrison beginning to a story. A few interesting revamped details--Jimmy Olsen and Clark Kent are the same age, Lois Lane and Clark work at rival papers. Lex Luthor's appearance was pitch perfect and his strategy for capturing Superman was clever. Superman has been written so stoic in recent years, it is nice to see a feisty and young take on the character.
Green Arrow: The new status quo is...interesting is too strong of a word....it's...it's something. Green Arrow's been de-aged (no real shock there, I guess.) Krul is definitely trying to build a supporting cast, which is nice since DC has systematically drained the characters surrounding Ollie out of continuity over the last couple of years. It's too bad that the new supporting cast is essentially a Lucius Fox ripoff and an Oracle knock-off. Perhaps this was the point, but the villains were some of the dumbest I've since the '90s were in full swing. The idea that Oliver Queen's company is going to be DC-equivalent of Apple is already annoying--Qphone just doesn't roll off the tongue. One nice thing: A modernized take on trick arrows.
Static Shock: Virgil's moved to New York and interns at S.T.A.R. Labs...as a 16 year old. Ok, ok..it's comic book logic, just go with it. Nothing real special about this issue, just solid superheroics. McDaniel's art has a nice finished look to it that it hasn't had in the past. I've always been a fan, but I would begrudgingly say it's an improvement. I'm not sure but it seems like Static is being stalked by Power Rangers on motorcycles being bossed around by a fish-man. The issue ends with kind of a fun cliffhanger.
StormWatch: A solid first issue. Interesting Martian Manhunter retcon that makes you reexamine decades of Justice League history. Compared to Justice League #1, it was nice to jump into a team book without having to worry with origins. Being dropped into the middle of a story is one thing, but being dropped into a comic that references an event that wont be published for two weeks is another. Not great planning there, DC. Definitely an issue that is building toward something, it will be interesting to see how it all pays off.
Swamp Thing: Perhaps the best issue of the DC Relaunch so far. It was interesting to see extended interactions between Alec Holland and Superman--welcome back to the DCU, Swamp Thing! A couple of intriguing mysteries were were established: What is going on with the animals of earth and how will the Swamp Thing/Alec Holland story pan out?
One of the tightropes that the
powers-that-be-at-DC have to walk is that they must maintain a
reverence for established readers and the things they like while
re-branding their line in an effort to attract new readers. None of
the New 52 exemplifies that more than Animal Man. On the one hand,
Animal Man is a strange choice. He's a character of extremely limited
history, starring in only one or two famous storylines total. Heck,
at one point his greatest achievement was gracing the roster of a
group called the Forgotten Heroes. Granted, that was before Grant
Morrison left his mark on the character, but still, that should give
you an idea of how limited Animal Man's involvement in the greater
DCU continuity is. On the other hand, Animal Man is a fan favorite,
thanks mostly to a late 1980s and early 1990s revamp and a starring
role in DC's 52 both written by the aforementioned Morrison. What
Animal Man lacks in name recognition outside of the realm of comic
book shops, he makes up for with his limited but beloved status
within those comic-dungeons. Still, it should go without saying that
editorial at DC is banking on this new Animal Man series garnering a
more widespread following than other attempts in the past.
The premise of Stormwatch—a
secret group of superpowered people who quietly save the world—is
one of those ideas that seems obviously clever but is surprisingly
hard to get right. In spirit, the team has been around since the
early 90s but only a few creators have been able to write comics that
live up to the premise. Of all the writers (other than Grant
Morrison) working at DC right now, Cornell seems like the obvious
choice to head a revival of Stormwatch. Cornell has packed a lot of
solid superhero comic book writing into a fairly short about of time.
His recent run on Action Comics starring Lex Luthor lost much
of its steam toward the end, but was still a solid story overall. A
Dr. Who alumnus, Cornell has shown that he is able to mix
imaginative premises with compelling threats. Word coming out of the
DC camp is that the villain of the first Stormwatch story-arch
will be the Moon. Having read some of Cornell's work at DC, that
seems about right.
I'll make this easy: Buy All Star
Western. It's strange that I, a comic book collector that
literally owns only one western-themed comic book, can say that.
But, without a doubt ASW will be one of the most consistently
great comics being released by DC in the New 52. How can I know
that? Well, the writing team of Jimmy Palmiotti and Justin Gray were
able to orchestrate a seventy(!) issue on DC's most recent western
book, Jonah Hex, which ran
from 2006 until last month. The only way a comic book based in the
old west could survive at the Big 2 in today's market is if the
writers wrote its brains out. I am sure that they will bring those
same energies and sensibilities to ASW.
Last month, as DC was revealing the books that would make up their New 52 relaunch, Tripp and I attempted to guess what books would be on the list. To me, a Batgirl book seemed like a no-brainer. After all, Brian Q. Miller's run on the book was making Stephanie Brown the most popular iteration of the character since the original Barbara Gordon character. While early indications implied that September would see a mixture of relaunch, re-branding and reboot, I was certain Batgirl would be one of the least changed. Steph was a fan favorite and Barbara Gordon was one of those rare characters that had transitioned successfully to a new persona in Oracle. Early revelations (and logic) implied that characters and books that worked well would be returning in the DCnU. As we have seen, Batman and Green Lantern are barely being touched. Then, when the first cover of new Batgirl was released with Barbara Gordon's rust colored hair instead of Steph's blonde, the comic book community went kerplooey. Because of Miller's recent run and Bab's beloved status as both Batgirl and Oracle, the new book is, without a doubt, the comic that has caused the most press of the DC Relaunch. Fittingly, it is also one of the books with the greatest potential.
I think few people were surprised by Batwoman's inclusion in the DCnU. Rarely has a new character done so little and been so popular. First appearing in the 2006 year-long event 52, the new Batwoman was mostly famous for being a high-profile lesbian superhero...and little else. After appearing in several issues of 52, Kate Kane was relegated to guest-star status for a couple of years. It was not until 2009 that the new Batwoman was given a starring role in Detective Comics. In a now legendary run, Greg Rucka and J.H. Williams III took Batwoman and turned her into one of the most fascinating and exciting characters at DC. Adapting the original, somewhat one note, high-profile-lesbian premise and adding depth to it, Rucka and Williams created a series of comics that expanded the boundaries of comic books as an art-form. The issues were filled with Williams' gorgeous visual storytelling and the scripts were infused with a weight that only Rucka and a few other writers can achieve. With such a stellar creative team in charge, Batwoman seemed destined to have a meteoric rise within the DC family of characters.
With the advent of the New 52, the book is shifting to the writer artist team of Peter Tomasi and Patrick Gleason. As a pair, they had a long run on Green Lantern Corps, the secondary Green Lantern franchise book. Personally, I think GLC was a stronger comic than the main series—thanks mostly to the way the two books were plotted. Geoff John's Green Lantern was the book that had to deal with the major ongoing plot points, while Tomasi was allowed to explore the lives and events surrounding the Green Lanterns without having to move the main arch forward. He was able to play around with secondary characters and ideas that first appeared in Green Lantern without having to explain or introduce them. This made room for deeper character explorations and a more interesting cast of characters.