This week: Trey is incredibly late.
Action Comics #10 – Through fifteen
years of reading Grant Morrison, there have been many times where I
was uncertain where his auteur leanings were taking him. Action
Comics, while good, is probably the most difficult off his Superhero
works to pin down. I'm not sure if it's an issue with the art or
writing but issue-to-issue the book has felt very disjointed.
Action Comics #10 is a strong issue but, after last month's stellar
issue, it feels out of place. The series may have been planned that
way, but it might be because of Rags Morales' slow pencils.
Regardless, it makes it hard to review individual issues. However, I
have little doubt that Morrison will bring it all together in the
end.
Animal Man #10 – The epic battle
against the Rot continues as a disembodied Buddy Baker travels across
the Red in search of the totems that can return him to life. Jeff
Lemire shows why he is such an up-and-comer by perfectly utilizing a
former goat that was the Red's avatar and flying dog warriors to
perfect effect. Despite spending much of the New 52 neck-and-neck
with Scott Snyder's Swamp Thing, Animal Man has slowly taken a solid
lead creatively.
Defenders #7 – Matt Fraction's
Defenders has been a bit of a mystery to me for the last few issues.
Everything seemed tangentially related to the over-arching plot but
they all felt like some sort of high quality filler. Perhaps this is
a purposeful move on the creators part, but it mostly just felt
frustrating to not be getting into the meat of the story. Issue
seven seems to get the book back on track. The Defenders travel to
Wakanda and Black Cat is tasked with stealing the device the team
found waaaaay back in issue one. Overall, a nice issue, but the
story is still not moving along with any real speed. The Dodsons'
art was, as always, very strong.
Dial H #2 – After a very good debut
issue, Dial H comes back down to earth...mostly. Issue two is a bit
wonky, and things don't seem quite as well thought out as the first
issue. Yet, there are still a ton of fun ideas being played with.
For example, the first few pages are filled with images of insanely
random heroes that the main character can turn into...like Pelican
Army and Shamanticore. I hope China Mieville will find his footing
and settle into a nice groove because this book has a TON of
potential.
Earth 2 #2 – This issue is a bit of a
mess, but that could be blamed on the issues' pacing. It's not the
quickest book I've read recently but it moves pretty briskly. Aside
from the already well publicized change in one character's sexual
orientation, the issue features a pretty drastic character origin
overhaul. Aside from feeling a little familiar in it's construction,
the change is, at least, interesting. Nicola and Trevor Scott's art
continues to be strong.
Swamp Thing #10 – Scott Snyder's
Swamp Thing remains one of the best books in the of the New 52. It
hasn't been perfect, but it moves quickly and plenty of interesting
stuff happens. There's nothing profound going on in this series but
it's a solid tale about a swamp monster and his princess of decay.
Issue ten, illustrated by Francesco Francavilla, takes the series
into it's next phase. The issue is essentially a transitional piece
that ends with a cliffhanger, but it sets the stage for a monster
(heh...heh) showdown.
Winter Soldier #6 - Formerly dead, formerly Captain America, currently thought to be dead, secret agent Bucky Barnes attempts to track down a rogue Russian sleeper agent in Ed Brubaker's espionage heavy Winter Soldier. A good issue with good art by Michael Lark, the issue features the actions of the sleeper agent after his abrupt reactivation. Since its inception, Winter Soldier has not grabbed me as much as I had hoped it would, but it continues to be a good, but not great book. It's worth your money, but it's not anything amazing.
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